![]() using the Master to tank and deal damage also generates Tempo(You spend HP to destroy a Minion which is worth mana, without using Mana yourself).īridge Control - Is often a result of a Tempo lead and occurs when you control both bridges(and it's usually implied that they are in firm grasp, indicating that your opponent can't easily steal them away, as in, you have Mana to answer his potential minions trying to take the bridge from you). Tempo is thus generally generated by making value-trades(Your minion/spell cost less or survives the fight). ![]() If your opponent plays a Succubus and you play a Boomer, both minions will die but you paid 2 Mana for the trade and your opponent paid 5, so you gained a Tempo advantage of 3 Mana. ![]() Tempo - Gaining Tempo means to get a Mana advantage over your opponent(Combination of what is currently available to you and what you have on the board). Dragon Nest is relatively easy to beat(lost 1 game because Fireball was the last card in the deck). In fact I played against several replicas at the last day of playing(people apparently found a lot of success with he deck).ĭemon Warrior Spam(3 losses) & C2A(2 losses) are your worst matchups, essentially you can not win unless they severely misplay. Platinum to Diamond - 58-7 (89.2% Win Rate)ĭiamond to Top 20 - 67-8 (89.3% Win Rate)Ĭonincidentally, there is another person with only basics in the top 20, but he was top 20 with a different deck before and changed to mine after he lost a game against me. I post this at the beginning rather at the end so that you can see where this guide can lead you before you are bored halfway through. If you are sceptical I will give you a short breakdown of my own experience with this deck in the next paragraph(Note: There is also 3 videos of the first 25 games I played at the bottom of the guide). In this guide I will introduce you to a deck that I created with nothing but basic cards(You need to be level 12 to have obtained all of them though!) and I made it into the leaderboard(Top 20) in around 5 hours of total playtime. The objective is to get your opponents Master to 0 HP by dealing dealing enough damage with either your Minions or your spells. ![]() I am sure you already know the basics of Minion Masters. ![]()
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